Games are wonderful contained problem spaces, making them great places to explore AI—even if you’re not a game developer. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent teach you how to use Unity to train, explore, and manipulate intelligent agents that learn. You’ll train a quadruped to walk, then train it to explore, fetch, and manipulate the world. It’s a little bit technical, a little bit creative.
Join Paris, Mars, and Tim to learn how to use game technologies such as Unity to further your understanding of machine learning fundamentals and solve problems.
Paris Buttfield-Addison is a cofounder of Secret Lab, a game development studio based in beautiful Hobart, Australia. Secret Lab builds games and game development tools, including the multi-award-winning ABC Play School iPad games, the BAFTA- and IGF-winning Night in the Woods, the Qantas airlines Joey Playbox games, and the Yarn Spinner narrative game framework. Previously, Paris was a mobile product manager for Meebo (acquired by Google). Paris particularly enjoys game design, statistics, blockchain, machine learning, and human-centered technology research and writes technical books on mobile and game development (more than 20 so far) for O’Reilly and is currently writing Practical AI with Swift and Head First Swift. He holds a degree in medieval history and a PhD in computing. You can find him on Twitter as @parisba.
Marina Rose Geldard (Mars) is a technologist from Down Under in Tasmania. Entering the world of technology relatively late as a mature-age student, she has found her place in the world: an industry where she can apply her lifelong love of mathematics and optimization. She compulsively volunteers at industry events, dabbles in research, and serves on the executive committee for her state’s branch of the Australian Computer Society (ACS) as well as the AUC. She’s currently writing Practical Artificial Intelligence with Swift for O’Reilly and working on machine learning projects to improve public safety through public CCTV cameras in her hometown of Hobart.
Tim Nugent pretends to be a mobile app developer, game designer, tools builder, researcher, and tech author. When he isn’t busy avoiding being found out as a fraud, Tim spends most of his time designing and creating little apps and games he won’t let anyone see. He also spent a disproportionately long time writing his tiny little bio, most of which was taken up trying to stick a witty sci-fi reference in…before he simply gave up. He’s currently writing Practical Artificial Intelligence with Swift for O’Reilly and building a game for a power transmission company about a naughty quoll (a quoll is an Australian animal).
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