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Put AI to work
Sep 4-5, 2018: Training
Sep 5-7, 2018: Tutorials & Conference
San Francisco, CA
Mars Geldard

Mars Geldard
Tutor, University of Tasmania

@TheMartianLife

Marina Rose Geldard (Mars) is a technologist from Down Under in Tasmania. Entering the world of technology relatively late as a mature-age student, she has found her place in the world: an industry where she can apply her lifelong love of mathematics and optimization. She compulsively volunteers at industry events, dabbles in research, and serves on the executive committee for her state’s branch of the Australian Computer Society (ACS) as well as the AUC. She’s writing Practical Artificial Intelligence with Swift for O’Reilly and working on machine learning projects to improve public safety through public CCTV cameras in her hometown of Hobart.

Sessions

1:45pm-2:25pm Friday, September 7, 2018
Secondary topics:  Interfaces and UX
Paris Buttfield-Addison (Secret Lab), Tim Nugent (lonely.coffee), Mars Geldard (University of Tasmania)
Average rating: ****.
(4.33, 3 ratings)
Video games have used sophisticated AI techniques for decades to drive everything from area design to navigation to enemies to conversation and planning. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent offer an overview of the history of AI in video games and explain how the needs that drove AI advancement in the game development world map to almost-identical problems in the real world. Read more.