Presented By O’Reilly and Intel AI
Put AI to work
Sep 4-5, 2018: Training
Sep 5-7, 2018: Tutorials & Conference
San Francisco, CA
Tim Nugent

Tim Nugent
Freelance, lonely.coffee

@The_McJones

Tim Nugent pretends to be a mobile app developer, game designer, tools builder, researcher, and tech author. When he isn’t busy avoiding being found out as a fraud, Tim spends most of his time designing and creating little apps and games he won’t let anyone see. He also spent a disproportionately long time writing his tiny little bio, most of which was taken up trying to stick a witty sci-fi reference in…before he simply gave up. He’s writing Practical Artificial Intelligence with Swift for O’Reilly and building a game for a power transmission company about a naughty quoll. (A quoll is an Australian animal.)

Sessions

1:45pm-2:25pm Friday, September 7, 2018
Secondary topics:  Interfaces and UX
Paris Buttfield-Addison (Secret Lab), Tim Nugent (lonely.coffee), Mars Geldard (University of Tasmania)
Average rating: ****.
(4.33, 3 ratings)
Video games have used sophisticated AI techniques for decades to drive everything from area design to navigation to enemies to conversation and planning. Paris Buttfield-Addison, Mars Geldard, and Tim Nugent offer an overview of the history of AI in video games and explain how the needs that drove AI advancement in the game development world map to almost-identical problems in the real world. Read more.