Price includes access to the recorded sessions after the live event.
The O'Reilly Where 2.0 Online Conference, Fall 2009
The mobile phone is fast becoming the primary I/O device for geodata. Since the last Where 2.0 Conference in May 2009, the iPhone has continued to define the state of the art for location enabled sensors. By creating a widespread platform that allows for third-party development and geolocation, iPhones are advancing the whole industry. What game-changing applications are now under construction? The combination of camera, GPS, accelerometer, and compass on a single device now allows us to layer information on top of the world. How are we perceiving and consuming new information? How can the layers be edited to push the envelope further? Learn more as the first Where 2.0 Online Conference explores:
The O'Reilly Where 2.0 Online Conference is the meeting ground where emerging trends are examined, predictions are made, and business models vetted. In this half-day online conference, you'll log on and attend sessions by viewing slides and listening to the speakers presentation. You'll be able to pose questions and interact with people from all over the world using live text chat. You will have the opportunity to hear from experts, share your ideas, ask questions, and join in a conversation with panelists and other participants, all looking to build a solid and profitable future for location enabled technologies.
US-PST: 9:00am - 9:15am
US-EST: 12:00pm - 12:15pm
US-PST: 9:15am - 10:05am
US-EST: 12:15pm - 1:05pm
The iPhone, like a lot of high-end smart phones these days, comes with a number of sensors: camera, accelerometer, GPS, proximity, magnetometer (digital compass). The first half of this session will cover the parameters and functions for each sensor. The second half will be a live coding of an accelerometer based app. We'll be demonstrating the use of iSimulate as a tool to capture your iPhone's movement. Each section will also have an equal amount of Q&A time. This hour long section will be the foundation for the rest of the event and is based on the Using Sensors chapter of Alasdair's upcoming book Learning iPhone Programming. Participants will receive an advance copy of this chapter as a part of the conference.
US-PST: 10:05am - 10:20am
US-EST: 1:05pm - 1:20pm
US-PST: 10:20am - 10:50am
US-EST: 1:20pm - 1:50pm
Having a compass and camera built into the iPhone opens up possibilities for augmented reality (AR) on the iPhone. Programmers now know more than just location; by also knowing which direction the phone is facing, you can overlay objects on users’ view of the world. Derek Smith of SimpleGeo is a developer of their AR framework. He’s going to step you through the challenges of providing a realtime overlay on the physical world. Nicola Radacher of Mobilizy will discuss what they’ve learned in the four releases of their popular Wikitude.
US-PST: 10:50am - 11:30am
US-EST: 1:50pm - 2:30pm
The iPhone includes several ways to determine your location: cellular tower triangulation, Wi-Fi-based positioning using Skyhook Wireless’s system, and GPS. The iPhone SDK gives programmers the ability to add location capabilities to their apps using the Core Location framework. Alok Deshpande from Loopt, will discuss what they learned about building location-aware apps. Alok will be followed by Nick Brachet of Skyhook Wireless, who will give an overview of the Skyhook system and how it uses WiFi to provide location to applications.
US-PST: 11:30am - 12:00pm
US-EST: 2:30pm - 3:00pm
The microphone is useful for more than just transmitting and recording audio; it's a sensor in its own right, and can be used to create applications that react to things around you. Martin Roth from RjDj will talk about how they used the microphone to connect the experience of listening to music with the world around the user.
US-PST: 12:00pm - 12:15pm
US-EST: 3:00pm - 3:15pm
US-PST: 12:15pm - 12:45pm
US-EST: 3:15pm - 3:45pm
The camera and associated APIs on the iPhone are easy to get started with, but it is tricky to unlock the full potential. iPhone OS 3.1’s new camera APIs open the door for much more innovative uses of the camera, such as programmatic picture capture and completely customizable interfaces. With techniques from computer vision, the iPhone camera can be made to recognize things in the real world. Even with the enhancements in OS 3.1, the iPhone SDK still prevents realtime video processing, a killer application area for mobile cameras. Occipital co-Founder Jeffrey Powers discusses getting started with the camera, and then will dive into advanced tricks that Occipital uses for photo capture in Snapture and for barcode recognition in RedLaser.
Program subject to refinement.
The entire conference will be recorded and made available to attendees free of charge afterwards.
A limited number of sponsorship opportunities are available for Where 2.0 Online. To sponsor Where 2.0 online and for general sponsorship information, contact Yvonne Romaine at email@example.com.
All Where 2.0 Conference alumni receive a 50% discount to the Where 2.0 Online Conference, Fall 2009. If you attended a past Where 2.0 Conference but have not yet received your email invitation to the Where 2.0 Online Conference with the discount code, please send a message to firstname.lastname@example.org.
Note: All Where 2.0 Online Conference participants will receive a 25% discount to the next O'Reilly Where 2.0 Conference, happening March 30 - April 1, 2010 in San Jose, California.
Brady Forrest is Chair for O'Reilly's Where 2.0. Additionally, he co-Chairs Web 2.0 Expo in San Francisco and NYC. Brady writes for O'Reilly Radar tracking changes in technology. He previously worked at Microsoft on Live Search (he came to Microsoft when it acquired MongoMusic). Brady lives in Seattle, where he builds cars for Burning Man and runs Ignite. You can track his web travels at Truffle Honey.
Brian is an editor for O'Reilly Media; he covers a number of areas, including Arduino, wireless sensor networks, mobile devices, as well as some Microsoft and Apple topics. He likes to hack on gadgets such as Arduino and the BeagleBoard in his spare time, and he's also a volunteer system administrator and all-around geek for AS220, a non-profit arts center that gives Rhode Island artists uncensored and unjuried forums for their work.
Questions? Please send an email to email@example.com.