More people each year find themselves healthy enough to live at home, but isolated enough to not be comfortable doing so at their age. Many of them feel they've missed the boat with technology; and feel isolated from friends and family. In our labs, we explored how the Internet of Things could connect and protect and aging-at-home population, empowering them, rather than spying on them.
Emerging technologies have a lot of hype to live up to before reaching their full potential. What goes wrong and what goes right for robot startups as they come to market. Or should we call them smart connected devices, the internet of things or simply appliances?
In this talk I will argue that the success of the computing of the future where digital code, data and physical realities are seamlessly merged will depend on inventing intuitive, fluid interfaces for to the physical world on a very large scale. I will also present some of my research in this direction including sensing, actuation, energy harvesting and the fine art of growing digital plants.
Kelsey Breseman, neural engineer and member of Technical Machine, surveys the currently-available and soon-to-be available technology that interfaces with humans’ natural signal inputs and outputs. It is time to start creating devices that allow humans to act intuitively and subconsciously to understand information and to control their world.
What does it look like when our devices stop merely listening to us, and start becoming part of our conversations? How can the technology that lives closest to our bodies actively enhance our relationships with others?
Introducing Blush, a wearable that highlights the moments when my online interests and offline behaviors overlap.
In an early stage hardware startup, the act of balancing zealous devotion to product perfection with the hard realities of time and money resources can be a major challenge. This talk will will discuss strategies for accomplishing this in a variety of contexts; from overall product strategy all the way down to prototyping processes.
This talk touches both the Technical side and UX side of building Wearable devices. It also discusses how to bring Wearable ideas to life quickly using cost effective and ready to use Arduino based Sensors and components.
Wearable and ubiquitous computing create new challenges and opportunities for resilience: building products that will stand up to the pressures of real-life use. This talk is about designing resilient systems by combining the capabilities and cultures of makers in hardware, software, and data.
Hear lessons learned from the long and arduous process of turning proof-of-concept academic research in cutting-edge interactive robots into a product and company in the story of Intuitive Automata, an MIT Media Lab spinoff building social robots for long-term healthcare applications.
Open Mobility transcends spatial boundaries in cities, enabling simultaneous movement in physical and virtual networks. Unlike traditional automobiles for urban spaces, Data Vehicles are designed for real time correlation of geographic locations with online content. This talk explores designing Data Vehicles for Open Mobility, and emergent points of interest at the intersection of data and cities.
Open-source hardware allows others to use, modify, and distribute hardware based on the original design. This talk will address the meaning of DIY & the Open Hardware movement, explore its history, the rise of OSHWA (open source hardware association), and the implications of sharing technology to facilitate local community approaches to environmental exploration and preservation.
Advances in software and digital fabrication technology have brought down the cost, time, and expertise required to create interconnected interactive devices. This talk presents a broad survey of connected products that students design an implement in the CITRIS Invention Lab at UC Berkeley, and the tools that make these rapid explorations possible.
Smart products are using networks of software components to create meaningful product experiences layered over innovative hardware. With firmware, apps, and web applications all converging in one experience, the product design team no longer has the luxury of focusing on a single software property. This talk will discuss a shift in process to accommodate cross-component design.
This talk will present a design framework for thinking about cadences and examples to show how they apply to the Internet of Things. This talk is aimed at product owners and designers, and you’ll leave with deep understanding of where and how cadences matter, how to model cadences, and what design (and evaluation) steps to take to deliver compelling IoT applications...
Computing has moved beyond the screen into the physical world, with tangible devices (think game controllers) proliferating. Meanwhile, digital fabrication tools like 3D printers have spread from industrial design firms into hackerspaces and homes. Interactive devices and digital fabrication don't play nice; fabricated prototypes need fiddly electronic assembly to be functional. I'm changing that.
Planet Labs has pioneered the concept of “agile aerospace,” demonstrating a new approach for getting satellites into space. With 32 satellites currently in orbit, Chris, Planet Lab’s CTO, will recount how they went from prototyping in their garage to manufacturing in downtown San Francisco.
Design that Matters is a nonprofit that applies design and technology to the needs of the poor in low-income countries. How might we move beyond concepts like mHealth and mobile money to apply desktop manufacturing and "the internet of things" to reduce costs, build connectivity and improve outcomes in healthcare, education and energy for poor countries?
Myths abound on the environmental impacts of 3D printing: Will it really eliminate waste? Will it eliminate shipping? Will it create more problems than it solves? This talk will summarize the first comprehensive life-cycle assessment ever to compare 3D printing with traditional machining. It will dispel some myths and confirm others, ending with guidelines for how to make 3D printing greener.
Join Tim O'Reilly and Rod Smith, IBM fellow & Vice President of the IBM Emerging Internet Technologies organization, for a fireside chat.
Folding, the origami of nature, has emerged as a creative strategy for programming function into materials. In recent years, artists, designers, scientists and tech giants alike have embraced the concepts, mathematics aesthetics and efficiency of folding as a method to add function to their creative products.
Using examples from Google[x] projects, the talk will explain why Google[x] has this focus on atoms, not just bits, how that choice has shaped the culture and efforts at Google[x], what additional challenges this focus creates for us, and some of the general directions we see for the future of hardware.
Conventional wisdom is that hardware startups are hot right now. What does the data really tell us about underlying trends in what's getting funded and who's starting companies?
Software as a service has long been established as a viable business model across numerous industries. By offering landscaping businesses hardware based solutions to their common problems Oso Technologies has created a hardware as a service business model. This session will highlight the ways that hardware companies can introduce reoccurring revenue streams into their business models.
Branding a world-class hardware company is dramatically different than for software, Web, or mobile companies. Branding begins with storytelling, and crafting compelling stories for hardware requires a fresh perspective.
The hardware revolution has begun – new factors such as cheaper components and 3D printing along with crowd funding are encouraging the democratization of innovation. Yet, too many entrepreneurs in the past year have been unable to deliver to the backers. We will walk through the steps entrepreneurs should take to prepare for a successful crowd funding campaign of their prototype.
Connecting infrastructure via sensors and wireless networks is cheap and easy, but understanding the human motivations, desires and values underpinned by the Internet of Things is a challenge. This talk explores the evolving Industrial Internet through the lens of human behavior, using frog case studies as examples while offering methodologies and frameworks for design teams.
What is integrated product development and what makes successful devices dependent on a well implemented PD process? Explore the intersection of hardware and software, creating a company that sells hardware, and delivering a highly receptive experience.
In the old days software seemed pretty deterministic. If you ran your program 10 times it got the same answer all ten times. Once software was connected to the internet however, the results became less deterministic. Apart from network delays...
IoT physical objects beg to be described as RESTful resources. This talk discusses how to use REST to describe and manipulate hardware, and uses the TinyG JSON resource model as a field-tested example of applying RESTful principles to physical objects.
The gap between strong concept and final product is huge. Tools and methods that help you quickly create dynamic prototypes are critical for competitiveness in the evolving IoT marketplace. We’ll present our approach to co-designing hardware and software, and share lessons learned developing an open source prototyping kit to help inventors rapidly design and test new consumer electronics.
With the launch of Philips Hue launched, people not only got tunable whites and great color, but could also turn their lights off away from home, or as such, have the lights respond to any internet event. This session talks about the road to launch, the up- and downside of certain architecture choices and what happens when all the Hue bridges fallback to polling the Cloud platform every 2 seconds.
How can you rapidly prototype new computer controlled tools? With modular and reusuable subcomponents (including kinematic systems, sensor/actuator interfaces, motion control, and machine interfaces), we enable non-experts to design and build not just new parts, but new machines. Combined with digital fabrication tools, we can produce a whole new range of machines that make.
Computer graphics and digital fabrication create the illusion that form is independent from matter. In reality, the behavior and aesthetics of the things we create are inherently limited by the material and scale constraints of our tools. In this talk, I present three works which push the limits of fabrication through a variety of scales and techniques, spanning from microscopic engravings on a...
The discussions on connected and smart products are mostly centred around highly utilitarian and efficiency based scenarios, but these products have evolved beyond simply offering remote access and are becoming relevant actors in our daily lives. But what changes when we a product actually becomes an actor? I will talk about one of them: a toaster, its addiction and its memoir.
There's untapped magic in the gaps between gadgets. Explore a rich trove of examples of the passive cues and active gestures that make us wizards slinging bits between connected devices. Designing this new class of physical, sensor-based interaction is not a challenge of technology but of imagination. The technology is already here, in our pockets, handbags, and living rooms. Learn to use it now.
Learn about MQTT - the lightweight messaging protocol, standardised at OASIS, that is ideal for connecting small and constrained devices whilst minimising network overhead. Open Source, simple, and easy to use, MQTT makes a great alternative to HTTP when composing the Internet of Things.
* Organs 101 - a very brief history in organ-time
*Fisk organs - overview of what we do
* Why on Earth would we do that in the 21st Century?
The rise of open source hardware (OSHW) has been an important factor in many of the advances in the Internet of Things. Why haven't the tools creating the OSHW projects been open source? We'll take a look at many of the newer (or updated) ones and how they can be put to good use in the future of IoT devices and more generally in modern electronics designs.
In this fun, energetic talk, we will explore way to control multiple robots in real time. Roombas sway to gentle computer generated music, while Spheros balls roll with flashing lights. This robot jam will culminate in spectacular finale when the AR Drones fly in to join the dance.
Bot & Dolly is a creative studio composed of Artists and Engineers. We leverage the power of the friction between those two disciplines to drive the engine of our creative process. This integration is a force multi-plier and propels us to innovate at the technology level from the perspective of an idea rather than an execution.
Highlighting case studies from 5 make-a-thon events in Japan. Where diverse teams of developers, engineers, designers, artists, and factory engineers, tackled the challenge; “How might we make our daily life pleasant with smartphone gadgets?” Encouraged to break out of their comfort zones, a few teams continue to collaborate, developing their hardware sketches into commercial realities.
This session will provide a brief overview of the issues that device makers must address to ensure that their devices provide appropriate privacy and security protections.
It's easy to talk about "the Internet of Things" and to miss the bigger pattern: we are no longer just building software for individual devices, but creating networks of intelligence and action that make it possible to completely rethink how we organize work, play, and society itself.
Physical computing increases our footprint in digital world by allowing information to flow directly to and from our devices, rather than requiring explicit input from us. While this provides tremendous potential and capabilities, it also requires consumers, designers, and regulators to carefully consider the nature of privacy, security, and regulation in a connected world.
Carl Bass is CEO of 3D design and engineering software leader Autodesk. He’ll discuss the new ways small companies are changing manufacturing, and how trends in business and technology are influencing this evolution. He’ll highlight the intersection of hardware and software—both proprietary and open—and the communities that are shifting what’s possible.
The emerging IoT space holds enormous potential for positive social, environmental and financial impact if it is built with the most important node at its center: people. I
Beth Comstock, Senior Vice President, Chief Marketing Officer, GE
Design has branched out in new directions, galvanizing young practitioners, sparking novel business models, and attracting worldwide attention. A designer today can choose to focus on interaction, interfaces, the web, visualization, socially minded infrastructures, immersive spaces, biodesign, sustainability, video games, critical scenarios, and, yes, even products and furniture.
I will present emerging research on digitizing fabrication by coding the construction of functional materials, and explore its implications for programming the physical world.
Data is important, but customers matter. Until IoT can deepen customer relationships and enrich user experiences, it won’t live up to its true potential. The challenges, of course, are many when businesses need to tap into massive amounts of data and extract meaningful information, without compromising security.
TinyPipes is an electrical utility that provides power to off-grid areas. The utility is a collection of solar panels that can be installed all over the world, but are all connected to the internet through a local cellular network. Our users buy electricity that the panels generate - in that sense, we're just like a normal utility, but we reach places that no other utility can go.
The Internet of Things is not a futuristic trend. It’s here today, involving the “things” that are most valuable to you —the devices, sensors, data and services you depend on the most. In this session, understand how to unleash the full potential of your devices by rapidly creating connected apps and intelligent solutions, focused on your things and changing the meaning of possibility once again.
There are about a billion licensed cars, trucks and buses on the planet, and these automobiles are rich concentrations of technology, masterfully engineered to be safe, "green," "smart," and quality products, designed with an emotional appeal. It takes large concentrations of capital investment to manufacture automobiles, and the....
I will present the trajectory of our vision-driven design research from Tangible Bits towards Radical Atoms, and a variety of interaction design projects that were presented and exhibited in Media Arts, Design, and Science communities.
Wearables have a long history as an integral part of the workplace, appearing in devices such as ID cards and audio headsets. But current applications only scratch the surface. The real power of this technology comes when we pair the data generated from these wearables with micro-level outcome data. This will not just change how people are managed, but will fundamentally alter the world economy.
Jim Stogdill, O'Reilly Media
The German industrial landscape has remained competitive and export-oriented despite operating in a high-cost environment. Yet, it seems Germany has not fully embraced the potential inherent in this new hardware industry. By bringing IoT entrepreneurs and Mittelstand companies together, we explored how both sides can work better together - and will share the insights in an informal conversation.
Why do startups file patents? Hint: it is not to "protect your competitive advantage." Learn about how to craft a patent strategy that's right for your startup.