THIS TUTORIAL HAS REQUIREMENTS AND INSTRUCTIONS LISTED BELOW
Leave the virtual behind and create something tangible!
Have you always wanted to create hardware devices that can interact with the real world?
Have you heard about the Arduino electronics prototyping platform but been unsure how to get started?
When you attend this tutorial you will:
Most important of all, you’ll learn hardware is fun!
Previous attendees have made this sell-out tutorial one of the highest rated at OSCON for four years in a row! Their post-tutorial feedback included:
Over the past four years nearly one hundred and fifty people have learned to get started with electronics and make things blink at this tutorial! You can join them and gain that knowledge this year.
This course has been so popular and successful at teaching people to start with the Arduino that there’s even a spin-off Get Started with Arduino: A Hands-On Introductory Workshop video!
The success of the Arduino electronic prototyping toolkit has lead to a surge of interest in the world of hardware from both software developers and non-technical people. Attend this workshop to learn how you can use the Arduino to add an interactive element to your projects.
No hardware or coding experience necessary! Philip—the workshop tutor—will guide you through the process of getting started and show you projects he and others have created with the Arduino. Once you know the basics you too could be on your way to creating anything from a build monitoring tool to a cuddly navigation device…
Learn how physical computing can change the way you think about the electronic devices you interact with, the software you write and even the problems you can solve and the way you solve them.
Participate in this hands-on tutorial and you will learn how to install the Arduino IDE, connect the Arduino board, connect buttons & LEDs, use an electronics breadboard and program the Arduino to respond to external stimuli.
A tutorial like this provides an ideal environment in which to learn because:
TUTORIAL REQUIREMENTS AND INSTRUCTIONS FOR ATTENDEES
* A laptop (with the ability to install software and drivers)
* A Getting Started with Arduino Kit v3.0 is required in order to participate. The cost of this kit is $55. There will be an additional charge of $55 when you register for this tutorial. You will be provided with the kit onsite at the conference with proof of registration.
* In the interest of easing network congestion it would be helpful if
you could download the installer for your OS before attending the
tutorial. The files are available from the “Download” section of http://arduino.cc/en/Main/Software — download version “Arduino
* You may also like to get a head start on installation by following the
guide for your OS here: http://arduino.cc/en/Guide/HomePage
* Arriving early on the day will also help ease the distribution of the kits.
The number of participants is limited and last year this tutorial sold out, so don’t let someone take your place!
QUESTIONS for the speaker?: Use the “Leave a Comment or Question” section at the bottom to address them.
Philip Lindsay (also known as “follower” from rancidbacon.com ) writes documentation, creates code libraries, develops example projects and provides developer support for companies including Pebble Technology, SparkFun Electronics, Arduino and other clients.
Tim O’Reilly once called Philip a “troublemaker” for his early Google Maps reverse engineering efforts.
He has a particular interest in the areas where design, art, craft and technology intersect.
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