Personal schedule for Jonathon Manning
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In this workshop, you'll learn how to apply the art and science of constructing enjoyable, engaging games. This is entirely non-electronic; we're not talking about programming, game engine development, or how to approach a publisher with your totally rad idea about how you can have, like Mario only there's explosions. Everything you'll work on will be done with pens, paper, and human brain-meat.
Location: Portland 252
Audience level: Novice
In this session you'll learn why you can't consider UX and design an optional extra when designing mobile apps, and how to tell an awesome app from a terrible app. In this platform-agnostic design-heavy workshop, you’ll learn how to build wireframes, how to translate those wireframes into actual working Android code, and how to evaluate your designs for future improvement.