Personal schedule for Tom Cully
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Games account for about half of the apps in the typical app store and are the first thing ported to any new platform. This year's edition of the popular HTML Canvas Deep Dive will focus on building cross-platform games. We will cover everything needed for basic games with animation, audio, image loading, sprites, and joystick support, then package them for desktop, mobile web, and app stores.
The HTML 5 standard offers powerful features for writing full fledged applications. This tutorial focuses on the newest and most powerful of these: storage, web sockets and WebRTC.
Location: Portland 255
Audience level: Intermediate
It's widely accepted that learning any new programming language will improve your programming skills in general, but we don't often talk about how. This talk will cover some of the my takeaways after learning Go that have improved my Python and Java skills, as well as cover some bits about why Go is a great choice for those itching to learn a new language.
Server-side browser push technologies have been around for a while in one way or another, ranging from from crude browser polling to Flash enabled frameworks. In this session you'll get a code-driven walk-through on the evolution and mechanics of server-push technologies.
There has been a strong connection between the terms "web" and "online" for years. The rise of HTML5 and the support of offline mode in most modern browsers changed the play of the game. This session will introduce different ways of storing data on the client as well as highlighting the limitations.
A presentation on the trials and tribulations of moving to a clientside architecture for the web, using open source software and frameworks.