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Attendee prerequisites for this tutorial are listed below.
Canvas is a 2D drawing API recently added to HTML and supported by most browser (even Internet Explorer 9 beta). Canvas allows you to draw anything you want directly in the webbrowser without the use of plugins like Flash or Java. With a deceptively simple API, Canvas has the ability to revolutionize how we build web applications for all devices, not just desktops. This session is a three hour workshop that will deep dive into Canvas, starting with the basics and progressing into real world applications. Finally we will take a look at some experimental edges of Canvas, such as webcam and audio visualization.
Attendees should bring a laptop with a recent webkit browser installed (Chrome or Safari) and their favorite text editor. We will be directly editing HTML and testing it.
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Josh Marinacci is a blogger and co-author of Swing Hacks and Building Mobile Apps with Java for O’Reilly Media. He is currently the technical marketing manager for PubNub. He previously was a researcher for Nokia, worked on WebOS at Palm, and JavaFX, Swing, NetBeans, and the Java Store at Sun Microsystems. Josh lives in Eugene, Oregon and is passionate about open source technology and great user experiences. Ask Josh about HTML Canvas, mobile apps, and visual design. Or 3D printing and wearable computing. Or just ask him to rant about Java.
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