ooc is a modern, self-hosting, object-oriented, functional, high-level, low-level programming language. It strives to be powerful, modular, extensible, portable, yet simple and fast. ooc translates to C99 via rock, our self-hosting compiler. Targetting C makes it fast, easy to debug, nice to interface with, ubiquitous, and you can use all your familiar tools: GDB, Valgrind, gprof…
After having endured mainstream programming language for years, getting involved in open-source game development middleware such as JOODE or the Xith3D engine, Amos decided it was time to take a (long) shot at creating development tools that suck less.
He has spent the last year and half designing and implementing the ooc programming language, an attempt to reconcile compilation with ease of development, power with clarity, object-orientation with functional programming.
For information on exhibition and sponsorship opportunities at the conference, contact Sharon Cordesse at firstname.lastname@example.org
Download the OSCON Sponsor/Exhibitor Prospectus
For media-related inquiries, contact Maureen Jennings at email@example.com
To stay abreast of conference news and to receive email notification when registration opens, please sign up for the OSCON Newsletter (login required)
Have an idea for OSCON to share? firstname.lastname@example.org
View a complete list of OSCON contacts