In the process of creating application for the new user experience in Moblin 2.0, a lot has been learned about how to effectively use Clutter to build aesthetically pleasing and practical interfaces. This will be a tutorial on how to implement complex and good-looking UI animations using Clutter. This talk has three sections covering some of the basic guidelines and knowledge required, the more complex Clutter-based Animation.
The first part will be a basic UI animation guideline including details from the Moblin user experience and design team. The second part will be a tutorial on the basic building blocks of animations which are available in Clutter and how to break down animations based on these capabilities. This tutorial will also cover how to use the Clutter API to perform common, but complex animation tasks, such as stacking multiple animations and creating reversible and interruptible animations. The final part will consist of a narrated demo of some complex animations, using some specifically writer applications and Moblin web-browser.
I’m Chris Lord, an engineer working in Intel’s Open Source Technology
Centre. I got involved with open-source while I was in university,
working on the OpenEmbedded project. OpenedHand gave me an internship
shortly afterwards and I’ve been an open source developer ever since.
Notable projects I’ve worked on include the Pimlico project, the Vernier
LabQuest project and the OpenMoko 2007 UI refresh. Currently, I’m
working on the Moblin 2.0 new user experience.
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