wiiMote headtracking demos are a YouTube sensation and the technology is making its way from demos to production games and scientific visualization. It allows users a unique, hands free way of interacting with computers. Learn the theory behind wiiMote headtracking, see it in action, and imagine what you might do with it. The talk will include information on:
This talk is appropriate for programmers and designers with an interest in computer visualization, game development, and human-computer interaction. Libraries and sample applications will be provided, including source.
John Harrison is a founder and partner at Insight Industries, makers of data visualization and data reporting software. Previously he spent 8 years working for IBM Global Services. In has spare time he experiments with lasers, wiiMotes, 3D games, and music visualization. His wiiMote experiments have been featured on Engadget, Make, and Hack-A-Day. He has a degree in Computer Science from Stanford University.
Matt would like to be an Open Source pragmatist, but is probably more of a zealot. He once impersonated Alan Cox, apparently they look similar. He has spoken at OSCON, PyCON, SCALE and local user groups in Utah and the Bay Area. Matt has programmed in Python since 2000 writing websites, as well tooling and scripts for search engines, build systems, and business intelligence. He is a rabid Linux (l)user.
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