Werewolf is a game of paranoia and group behavior. Alternatively known as Mafia, Witchhunt, or Zombie Village, it is based on the “Sleep, Accuse, Debate, and Lynch” game cycle. This party game, created by Dimma Davidoff in the spring of 1986, has been very popular at conferences, as well as classrooms, dorms, and summer camps.
In a fascinating group setting, the objective of the villagers is to lynch the werewolves before the werewolves kill them all. While the villagers have the upper hand in numbers, they lack the crucial knowledge of who is a werewolf, while the werewolf naturally possess this information. In a match of wit, everyone tries to bluff each other.
The rules are simple: follow the moderator’s instructions, do not reveal your card during gameplay, and never ever speak when you are dead. It is also a smashing way to get to know your fellow conference-goers while having fun.